Role of Enemies in Military Shooter Video Games
Vše od
Taylor & Francis
ISBN: 9781032555652
This book delivers a unique way of understanding the heart of every first-person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war games. It will interest video game studies, religious and cultural studies, digital media, history, pos...
Chcete ušetřit? Najdete u nás i výhodné sady produktů.
Množstevní slevy pro školy i jednotlivce.
4 738 Kč
- 1 - 3 ks
- 4 738 Kč
- 4 - 20 ks
- 4 691 Kč
- 21 a více ks
- 4 645 Kč
Naše cena 4 738 Kč je o 5 % nižší než
doporučená cena výrobce 4 988 Kč.
Předpoklad doručení do 18. listopadu *
* Termín expedice je odhadovaný a může se mírně upravit podle termínu dodání od našeho dodavatele. Pokud by došlo ke změně, vždy vás budeme včas informovat.
Nepřehlédněte od Taylor & Francis ↓
4 738 Kč
Více o produktu ↓
This book delivers a unique way of understanding the heart of every first-person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war games. It will interest video game studies, religious and cultural studies, digital media, history, postcolonial studies and communication studies.
This book delivers a unique way of understanding the heart of every first‑person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war games.
The analysis provides a systematic framework for a comparative and intersectional analysis that pays attention to multiple layers of video games, such as narrative, audiovisuality, gameplay, and the construction of ludic space, considering genre‑specific conventions and mechanics. Integrating theories and methods from game studies, cultural studies, and religious studies, this book introduces the concept of “ludic othering.” By applying this concept to a variety of military shooters produced during the heyday of the War on Terror, this book illustrates “ludic othering’s” analytical potential in answering a central question: What social and cultural ascriptions are at play in the representation of enemies?
This volume will interest students and scholars of video game studies, religious and cultural studies, digital media, genre, history, postcolonial studies, and communication studies.
Obsah
Introduction: An Approach to Enemies in Military Shooters
1. Tangos, Targets, Terrorists: The Ludic Othering of Enemies in Military Shooters
2. Enemies Without a Cause: Narrative Demarcations between Friend and Foe
3. Generic “Third-World” Enemies: Patterns in Representing the Non-Western Other
4. Mapping Opponents: The Meanings of Virtual Geographies of Conflict
5. Counter-Discourses: Military Shooters beyond Othering?
Conclusion: Know Your Enemies
Index
- Výrobce
- Taylor & Francis
- Jazyk
- eng
- Autor
- Trattner, Kathrin
- Obsah
- Hardback
- Rok vydání
- 2025
- Počet stran
- 138
Zanechte své hodnocení
Budeme rádi, když se podělíte o svou zkušenost s Role of Enemies in Military Shooter Video Games a pomůžete tak ostatním zákazníkům při výběru.