Video Game Law

Boyd, S. Gregory|Pyne, Brian|Kane, Sean F. | Autoři

Vše od CRC Press
ISBN: 9781032911199

This book discusses many of the common pitfalls, legal questions, and scenarios facing the games industry. The authors break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

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This book discusses many of the common pitfalls, legal questions, and scenarios facing the games industry. The authors break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

Video Game Law is aimed at game developers and industry professionals who want to better understand the game industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, large-scale piracy, and even cybersecurity breaches. Not every video game company has the financial resources to retain in-house legal counsel, which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios the industry faces.

S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought-after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

Key Features of This Updated New Edition:

  • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademarks, trade secrets, and other protections that apply to video games, and how each can be employed to protect a company’s unique and valuable IP
  • Explores cutting-edge legal issues that affect the gaming industry, including artificial intelligence (AI), gambling, virtual currency, privacy laws, collective bargaining agreements, the Digital Millennium Copyright Act (DMCA), tax incentives, and relevant piracy laws
  • Includes an overview of industry agreements, negotiation strategy, and legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving
  • Offers illustrative examples and legal concepts from the video game industry in every chapter

Obsah

1 – Press Start: Getting Started in the Game Industry

2 – Protecting the Loot: The Importance of Intellectual Property in Video Games

3 – The Final Boss is Legal: AI, Games, and the Battle for Copyright, Contracts & Control

4 – Before You Press “Accept”: Understanding Game Industry Contracts

5 – Finding the Win Condition: Negotiating Key Game Agreements

6 – From Launch Trailer to Live Ops: Advertising and Games

7 – Building the Party: Engaging Talent in Games

8 – The Hidden Stats: Data Strategy, Privacy, and Security

9 – Rated for Play: Video Game Ratings

10 – Critical Hits and Critical Losses: Gambling in Games

11 – Gold, Gear and Governance: Regulating Virtual Wealth

12 – Achievement Unlocked: Leveling Up with Video Game Incentives

13 – Speedrunning Failure: How to Make a Bad Licensed Game

14 – Hypothetical Levels: Welcome to Tortious Games

Výrobce
CRC Press
Jazyk
eng
Autor
Boyd, S. Gregory|Pyne, Brian|Kane, Sean F.
Obsah
Hardback
Rok vydání
2026
Počet stran
344

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